Previous article: Getting started with Bongo 2.0.
Bongo animates moving, rotating, and scaling objects, layer visibility, object color, gloss, and transparency, light object properties, and many other properties including materials, and sun, plus all of this can be extended by plug-ins.
The Animate button toggles Bongo’s animate mode on and off. When in animate mode, objects and viewports remember their current location, rotation, scale, hidden state, and other changes for the current timeline slider position. When an object is first animated, a pivot is added to the object.
When the Animate button is activated, the timeline slider and border of the current viewport change color to notify you that Bongo is in animate mode.
When the timeline slider is over an existing keyframe, you can interactively edit the movement, rotation, or scaling recorded by that keyframe for the selected objects by simply changing the model.
From the Bongo menu or the Bongo toolbar, choose Timeline.
- Or -
At the Command prompt, type BongoTimeline.
The Bongo Timeline appears docked at the bottom of the Rhino window.
Using the controls on the timeline you can:
Animate moving an object using Rhino’s Move command or by dragging the object.
To animate object motion
Objects with animation enabled display a Bongo pivot.
The pivot is the location around which animated objects rotate and scale.
Animate rotating an object using BongoRotate command.
To animate object rotation
Animate scaling an object using BongoScale command.
To animate object scale
Next tutorial: Animating a view.