Luc Adriaenssen's Discussions (61)

Discussions Replied To (58) Replies Latest Activity

"The Simple Constraint ‘Look Along Z Up’ is made for this job. In order to have the d…"

Luc Adriaenssen replied Aug 28, 2013 to maintaining an object's orientation relative to a path

2 Aug 28, 2013
Reply by Josh H Beck

"A potentiality  is the use of Rhino’s History in surface-creating-commands (such as…"

Luc Adriaenssen replied Aug 24, 2013 to Animated arrows

2 Aug 25, 2013
Reply by Tim Krapp

"As far as I can see this is a bug. The Rhino views aren't redrawn correctly when the…"

Luc Adriaenssen replied Jul 2, 2013 to making objects disappeare

6 Jul 2, 2013
Reply by Luc Adriaenssen

"Most likely you are running Beta 16 which expired. Try downloading and installing th…"

Luc Adriaenssen replied Jun 1, 2013 to Curious -- suddenly won't load

2 Jun 2, 2013
Reply by John Harris

"Have a look at Marika's reply in Jhon Cruz's discussion: "How camera follow a line"…"

Luc Adriaenssen replied Apr 27, 2013 to How can I make a walk through form a curve?

1 Apr 27, 2013
Reply by Luc Adriaenssen

"The same here, with any form of light (I don't use Brazil). No problems in the x86 v…"

Luc Adriaenssen replied Jan 15, 2013 to Crash by keyframe assignment to spotlights

2 Jan 15, 2013
Reply by Marika Almgren

"Amendment. The effect of the [Removeanimationofselectedobject(s)] button does not on…"

Luc Adriaenssen replied Jan 7, 2013 to Mechanism design

19 Jan 9, 2013
Reply by Marika Almgren

"The thing is that, when an object that is subject of a Simple constraint (or child o…"

Luc Adriaenssen replied Jan 7, 2013 to Mechanism design

19 Jan 9, 2013
Reply by Marika Almgren

"It just looks that way. For one reason or another James rotated the pivot of the boo…"

Luc Adriaenssen replied Jan 5, 2013 to Mechanism design

19 Jan 9, 2013
Reply by Marika Almgren

"Warning: 3-dimensional orientation can course severe headaches! I had a hunch Expres…"

Luc Adriaenssen replied Jan 5, 2013 to Mechanism design

19 Jan 9, 2013
Reply by Marika Almgren

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