Water animation done in Bongo 2.0 and Rhino 5.0, using the Displacement plug-in.
Please not - this can only be rendered using renderers that support the RDK feature in Rhino 5.
You can download the example model from here (Rhino 5.0 model):
Here's the instructions on how the water was animated:
Open Texture Palette, create a Noise Texture and rename it ‘Wave shape’. Set Spectral Synthesis Type to Turbulence and check Invert. Check WCS and set Size to (5.0, 5.0, 5.0).
Create a plane centered at (0,0,0), 20 units wide and 20 units long. Select the plane and run ApplyDisplecement, pick ‘Wave shape’ as the texture, High as the Initial quality and click OK.
Preview the waves in Shaded viewport.
Right click at timeline tick number 0 and select ‘Add Keyframe – Conent(s) – texture – Wave shape – Precalculated'. Do the same at tick number 50.
Open Keyframe Editor and browse the tree to ‘Render Content – Wave shape – Properties – Noise Texture – Texture offset’. Select tick 50 and change the ‘Texture offset’ to (0, 0, 10). Close Keyframe editor.
Preview the wave animation by pressing and holding down left mouse button on the small right arrow button of the timeline slider.