Bongo 2.0 - Robot Ball Arm Animation - Tutorial

This video shows you how to animate a robot ball arm in Bongo 2.0, using the new IK-settings.

You can download the model used in this tutorial from:
http://download.mcneel.com/s3/mcneel/bongo/2.0/samples/en/RobotBallArmStart.3dm

The finished model can be downloaded from:
http://download.mcneel.com/s3/mcneel/bongo/2.0/samples/RobotBallArmFinished.3dm

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Comment by Mash on April 16, 2012 at 4:04am

Thanks for updating it, I guess that was the case.

Once I selected the correct joint, it stopped crashing, I will try it again and see if I can remember what I did and upload the model.

Thanks M

Comment by Marika Almgren on April 16, 2012 at 3:37am

I'm sorry the tutorial video was made quite early on in Bongo 2.0's development and since then the Ball joint has been replaced by the Universal joint. 

I just added the download link to the finished model, hope it helps.

About the crash- is it possible that you could send me the file as it looks just before you get it to crash and tell me what to do to get it to crash? I'm not able to reproduce the crash here. 

Comment by Mash on April 13, 2012 at 6:45am

I have looked at it again after view the Cable Pen model and the ball joint is replaced by the universal joint, you then set up the movement in X, Y, Z rotation as it works and does not crash R5.

It is fine copying someone else's model, hardest is getting yours to work.

Thanks M

Comment by Mash on April 13, 2012 at 6:26am

I am working through all the models of IK. I carried out this example, firstly the ball option is not available and then setting up the constrain to the follower point it crashes R5.

Any thoughts?

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