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You can access the Animation Sets from the Bongo 2.0 Menu, or by typing in the command BongoAnimationSets.
The whole idea is to provide the ability to run several completely separate animations on the same model.
In Bongo 1.0 in order to get a new clean file you had to save the model in different files. No more need for that, the Animation Sets gives you a new clean model every time.
For example a car model animation.
In Animation Set 1, you make the car drive around.
In Animation Set 2, you make the doors and windows open.
In Animation Set 3, you do a view animation inside the car, showing the exterior.
Start a new animation.
Copy the selected animation set data as the basis for a new animation set.
Delete the selected animation set.
Rename the selected animation set.
Make the selected animation set current.
You can see this in the Animation Manager. The name of the current Animation Set should be shown on the top of the Animation Manager.
In this example image the Default Animation Set is in use.
No unfortunately, it's one set/timeline range.