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The Animation Manager lists all animated objects, views, layers, and render content in one place. You can use it to select animated objects in the model, modify the animation properties for those objects, and create object hierarchies. The Animation Manager displays the parent/child relationships between objects on the hierarchy tree. Each object is either the child of the Animated Objects item or another object. When an object is the child of another object, in addition to its own transformations, the object is also transformed by the transformations applied to its parent.
A car is animated to move, the wheels can be made children of the car by dragging the wheels onto the car object or by using the Bongo Object Properties Set parent button. The wheels will now move with the car and stay in the correct place. Rotation can then be applied to the wheels by selecting them and using the transformation slider to rotate each wheel around its own axis. The wheels will then move with the car (using the parent’s transformation) and rotate around their own axes.
The Animation Manager displays all of the animated objects, groups, and viewports in the Rhino model on the animation tree.
This is the name of the current animation. All animations are part of animation sets.
Animation sets allow you to create multiple animations in one model.
When you open the Animation Manager, only one animation named Default is present in the model.
In the Animation Manager, click the Default view button. In the default view you can:
See also: Bongo Object Properties.
See also:View Animation Properties.
The icons in front of the objects in the Animation Manager, shows what kind of objects you have animated. For example:
In the Animation Manager, click the IK view button to enable the IK view. In the IK view, you can see of which components and joint types the IK chain consists.
See: Inverse Kinematics.
Allows rotating the joint in the x-,y- or z-direction.
Allows extending the joint in the x-,y- or z-direction.
Allows scaling the joint in the x-, y- or z-direction.
Allows rotation, scaling, and moving the joint in all directions.
The end constraint. Computing stops here.
When a parent/child relationship is in force between two objects, the objects are linked in the Rhinoceros viewports by a dotted line.
Parent/child relationships can be stacked to any depth—objects can have grandchildren, great-grandchildren, and so on.
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The BongoLinkChain command helps to set up hierarchical relationships. Instead of selecting children and moving pivots, one command does it all.
These settings control how child objects react to the actions of a parent object.
The object’s parent will determine the transformations. This is recursive. If the parent also has this setting, the grandparent will determine it and so on until the top of the tree is reached, in which case, the document settings apply.
Sets which transformations the object will control instead of inheriting transformation information from its parent.
Forces the transformations on this object to act around its own pivot rather than the pivot of its parent.
Object controls its own movement transformations.
Object controls its own rotational transformations.
Object controls its own scale transformations.
Object controls its own looping properties.
Next article: The curve editor